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Helldivers 2 Update Patch 1.000.10

helldivers2

Helldivers 2 only released this month but it is already a massive hit, with peak players reaching a huge 457,649 on steam. Available on both PC and PS5 its very addictive and fun to play. Gives vibes of the film Starship Troopers.

Helldivers 2

The patch notes 1.000.10 for Helldivers 2 can be found below:

🔧 Fixes
Fixed crash when replicating ragdoll momentum.
Fixed crash when replicating destructions.
Fixed crash when displaying the mission end rewards.
Resolved a 100% block issue for quickplay matchmaking on PC.
Tuned extract civilian mission difficulty.
Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
Improvements to our client > backend communication for better backend performance.
Implemented an automatic retry mechanism to quickplay.
Added proper login error message for error “10002038.”

🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

Login rate limiting when many are logging in at the same time.
Players can become disconnected during play.
Rewards and other progress may be delayed or not attributed.
Various UI issues may appear when the game interacts with servers.
Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
Other unknown behaviors may occur.
Japanese VO is missing from intro cutscene and Ship TV.
Armor values for light/medium/heavy armor do not currently function as intended.

Previous Helldivers 2 patch notes are listed below:

Helldivers 2 Patch 0.100.09

🔧 Fixes
The following issues have been fixed for this version:

STABILITY/CRASHES

  • Fixed a crash during extraction cutscene relating to text to speech.
  • Fixed a crash happening during extraction in search and destroy missions after consecutive multiplayer missions.
  • Fixed a crash when getting disconnected during the joining cutscene.
  • Fixed a crash while shooting from the ‘SMG-37 Defender’ in ADS mode.
  • Fixed a crash that rarely occurs relating to surface data for footstep effects.
  • Fixed a rare crash relating to identical particle effects playing.
  • Fixed a crash that could occur in relation to accepting an invite.

MATCHMAKING

  • Fixed an issue that caused us to send invalid data to multiplayer services.
  • Improved lobby sorting to increase chance of connectivity.

BALANCE & OTHER FIXES

  • Defend event difficulty has been reduced.
  • Fix for Suicide, Impossible and Helldive missions being too easy.
  • Eradicate mission difficulty Increased.
  • Eradicate mission timer has been increased to 15 minutes. 
  • Updated Mission End screen to display Experience and Requisition multiplier.
  • Issue where multiple of the same stratagems could be brought to a mission has been resolved.

🧠 Known Issues
Listed below are significant issues that are being worked on and were either introduced by this patch or are from a previous version and have not yet been fixed.

Backend issues during high load are improved but still persist, issues include:

  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
  • Other unknown behaviors may occur.
  • Japanese VO is missing from intro cutscene and Ship TV.
  • Armor values for light/medium/heavy armor do currently not function as intended.
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